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The Woodland Wildlife Game has been devised to enable pupils to learn about the habits and habitats (Ecology) of various animals that live in the countryside.
The components of the games listed above could be given to the children to make up their own game around the pieces, e.g. board game. We have suggested the following as games which can be played with the information provided.
NB: A Footprint and Foodchain quiz can be carried out interactively on the Field to Fork website. This website is packed with activities. The Teaching Trees website is also very good.
Note: The earthworm 'footprint' sheet is annotated "The footprint card for this animal is blank".
Points scheme
| SCORE CARD |
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| POINTS |
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Name:
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Factfile (number of Factfile Sheets) x 25 = ____________
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+ | |
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No of correct detail sheets x 15 = ____________ |
+ |
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No of wrong detail sheets x 10 = ____________ (taken away) |
- |
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No of wrong Factfile and detail sheets x 85 = ____________
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- |
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BONUS POINTS |
+
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OVERALL TOTAL
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Draw scale drawings of each animal from the 'Animal Factfile'.
Trace the animal and with rulers draw a scale to show the actual size, e.g. cm/mm.
The children can colour in the animal from the description given on the Features sheet which describes the animals' looks.
Craft Work - made models/scale models of the animals.
Computer work - inputting different animal facts to make a database.
A visit to a museum or animals could be brought into the school from a local taxidermist. This would show the children the actual size, texture, etc. of the animal(s).
Detailed pencil drawing concentrating on line, pattern and texture. Developing the drawing into a design motif for material.
Three dimensional structures in card by folding, scoring, cutting, etc.
Lino Cuts.
Collage work.
Pottery - clay models.
Food chain mobiles.
As a stimulus for creating writing, drama, music.